Shader error in 'Hidden/VolumetricFog': Program 'Frag', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: source register relative index temp register component 1 in r7 uninitialized. Opcode #28 (count is 1-based) at line 19 (on d3d11)
Compiling Subshader: 0, Pass: VolumetricFogRender, Fragment program with PROBE_VOLUMES_L1 STEREO_INSTANCING_ON _ADDITIONAL_LIGHT_SHADOWS _FORWARD_PLUS _MAIN_LIGHT_CONTRIBUTION_DISABLED
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: PROBE_VOLUMES_L2 SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHTS_CONTRIBUTION_DISABLED _APV_CONTRIBUTION_ENABLED _LIGHT_COOKIES _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
warning : Shader warning in 'Hidden/VolumetricFog': _FORWARD_PLUS shader keyword has been deprecated. Please update your shaders to use _CLUSTER_LIGHT_LOOP shader keyword instead, otherwise shader compilation times may be negatively affected. at /Users/doola/OneDrive/Documents/Github/Basis Demo/BasisDemo/Basis/Library/PackageCache/com.unity.render-pipelines.universal@150a31bd1157/ShaderLibrary/ForwardPlusKeyword.deprecated.hlsl(12)
repo: doolys branch -> https://github.com/BasisVR/Basis then add the volumetric package if it does not have it and proceed to build. The error does not happen all the time, still tracking down what can be done to make it go away.
the error above has siblings all with the same issue. Also included the warning about the keyword being deprecated.
will be attempting to fix the warning and errors myself, just wanted to make an issue about it.
Shader error in 'Hidden/VolumetricFog': Program 'Frag', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: source register relative index temp register component 1 in r7 uninitialized. Opcode #28 (count is 1-based) at line 19 (on d3d11)
Compiling Subshader: 0, Pass: VolumetricFogRender, Fragment program with PROBE_VOLUMES_L1 STEREO_INSTANCING_ON _ADDITIONAL_LIGHT_SHADOWS _FORWARD_PLUS _MAIN_LIGHT_CONTRIBUTION_DISABLED
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: PROBE_VOLUMES_L2 SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHTS_CONTRIBUTION_DISABLED _APV_CONTRIBUTION_ENABLED _LIGHT_COOKIES _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
warning : Shader warning in 'Hidden/VolumetricFog': _FORWARD_PLUS shader keyword has been deprecated. Please update your shaders to use _CLUSTER_LIGHT_LOOP shader keyword instead, otherwise shader compilation times may be negatively affected. at /Users/doola/OneDrive/Documents/Github/Basis Demo/BasisDemo/Basis/Library/PackageCache/com.unity.render-pipelines.universal@150a31bd1157/ShaderLibrary/ForwardPlusKeyword.deprecated.hlsl(12)
repo: doolys branch -> https://github.com/BasisVR/Basis then add the volumetric package if it does not have it and proceed to build. The error does not happen all the time, still tracking down what can be done to make it go away.
the error above has siblings all with the same issue. Also included the warning about the keyword being deprecated.
will be attempting to fix the warning and errors myself, just wanted to make an issue about it.